When a guard gets suspicious, the place that drew his attention is marked, and if he sounds the alarm, its duration is shown. Illuminated characters appear in full color in the beautifully-drawn world, while shadowed characters are black and white. ![]() Circles show how far a sound will spread (and reveal the footsteps of enemies), while light and vision appear as obvious cones. ![]() Visibility and audibility are binary, and always clearly communicated through visual systems. Mark of the Ninja never lets the player wonder how the world will react to him. To a ninja, hiding is an aggressive act, and Mark of the Ninja perfectly reflects this idea. He wants his foe to approach, longs for the moment when the enemy enters his deadly reach. "Am I hidden well enough?" the player wonders, "What if that guy sees me? Oh man, I'll be so screwed…"Ī ninja does not cower in a dark corner he lurks. When they come close, the nervousness mounts. The player creeps along, trying to remain unseen, watching the guards. WTF So a bomb will go off if I bump it or step on it, but not if I drop it to the floor? LOW Getting blown into a bomb by another bomb and dying. HIGH Ghosting through a level without killing a soul or ever being spotted.
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